Summary
- Aaron Garbut, Rockstar’s head of development, also indicated that the studio would not need to rebuild the foundations established for GTA 6 once the game was complete.
- Hooker said he was confident Rockstar could build on the work completed for GTA 6 and “go more sideways than upwards” when developing future content, suggesting the studio need not focus solely on making each new game larger.
- Development of GTA 6 also required Rockstar to establish a studio dedicated to creating non-player characters, after the team found it lacked the production capacity needed to write and animate them all.
AI Generated Summary
Rockstar Games developers say the tools, technology and team assembled for Grand Theft Auto VI should help the studio produce future games more quickly, potentially avoiding another lengthy wait between releases.
Phil Hooker, a technical lead on the upcoming game, made the remarks in an interview with Bloomberg, saying the experience gained during development would help the company speed up future projects.






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